Overnight Interview

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Overnight Interview starts with the player stepping into a closed retail store to complete an interview process that takes place during nighttime hours. The player is alone in the store, but receives instructions from an unseen voice. The tasks are simple at first—follow commands, maintain order, and wait for further steps. The store seems ordinary, but over time, strange occurrences begin to interrupt the process. The experience balances routine actions with unexpected events that do not follow a clear pattern.

Overnight Interview starts with the player stepping into a closed retail store to complete an interview process that takes place during nighttime hours. The player is alone in the store, but receives instructions from an unseen voice. The tasks are simple at first—follow commands, maintain order, and wait for further steps. The store seems ordinary, but over time, strange occurrences begin to interrupt the process. The experience balances routine actions with unexpected events that do not follow a clear pattern.

Workload and Response

Tasks appear in sequence and must be completed to continue the interview. The system tests the player’s ability to stay focused while reacting to shifting conditions. Movement is controlled through standard first-person inputs, while the rest of the interaction comes through object use and response timing. The rules are given clearly, but the consequences of failure are not. The environment changes slightly as the player progresses, and new sounds or instructions may occur without explanation.

The player is expected to manage the following:

·         Collect and organize scattered items

·         Clean various parts of the store

·         Respond to voice commands within a time limit

·         Avoid making noise during specific intervals

·         Observe changes in the environment without leaving assigned areas

Stability and Disruption

At first, the space seems controlled, but each task slowly becomes harder to complete without incident. Lights flicker, objects shift positions, and new sounds appear in the distance. The interview continues regardless of these signs, and the player is told to ignore distractions. This structure requires constant attention. There is no pause menu, no direct feedback system, and no indicator of success or failure until the end of the session.

Session and Timing

The entire gameplay loop is brief. A single run can be completed in under fifteen minutes. This makes the game accessible for quick sessions but leaves room for repeated attempts to explore missed events. There is no save system, and every attempt begins from the same starting point. The fixed structure helps players recognize small differences in each run. While the tasks remain the same, the order and surrounding elements often shift.

Development and Format

Overnight Interview was developed by PIRI PIRI INTERACTIVE and is available on platforms including STEAM and ITCH.IO. The game is designed for solo play, with no multiplayer or extended progression system. Controls use standard keyboard and mouse functions, and no additional hardware is required. It functions more as an interactive scene than a full-length title, offering a contained environment where the goal is to finish the interview without incident.

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